Manual: Difference between revisions

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| [[File:marvel.png|135px]] || width="100%" |
| [[File:marvel.png|120px]] || width="100%" |
&nbsp;Real name: Thomas Dibke<br/>
&nbsp;Real name: Thomas Dibke<br/>
&nbsp;Community name: Marvel<br/>
&nbsp;Community name: Marvel<br/>
&nbsp;Credits: Founder, Planning Graphic Design & Visionaire Studio™'s very own Steve Jobs!
&nbsp;Credits: Founder, Planning Graphic Design & Visionaire Studio™'s very own Steve Jobs!<br/>
&nbsp;Links: [http://citrodesign.de citrodesign]
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=== Programmers ===
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| [[File:alex.png|120px]] || width="100%" |
&nbsp;Real name: Alex Hartmann<br/>
&nbsp;Community name: Alex<br/>
&nbsp;Credits: Lead Programmer<br/>
&nbsp;Links: n/a
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| Example || Example
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| Example || Example
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Revision as of 19:56, 18 February 2013

An introduction to Visionaire Studio™

With Visionaire, you can quite easily design & create your own point & click adventure game without any previous programming knowledge due to a short learning curve & the predefined actions, conditions & values already available via the "Select action part" pop-up box & tabs.

All it takes, is a bit of logical thinking & some nice artwork to create commercial looking adventure games.

For anyone who is familiar with LUA Script - or is willing to learn - will be able to create advanced functions & features for their games by using the internal LUA Script editor.

There are plenty of tutorials, project templates & lua script examples available via the forum & wiki for people to learn from; besides this manual.

Meet the team

Founder

 Real name: Thomas Dibke
 Community name: Marvel
 Credits: Founder, Planning Graphic Design & Visionaire Studio™'s very own Steve Jobs!
 Links: citrodesign

Programmers

 Real name: Alex Hartmann
 Community name: Alex
 Credits: Lead Programmer
 Links: n/a

Example Example
Example Example