Getting Started with the Visionaire Studio Editor: Difference between revisions

From The Official Visionaire Studio: Adventure Game Engine Wiki
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'''<span style="color:#f8ab00;">HOME</span>''' is the default tab that opens up when you launch the Visionaire Studio editor. It is where you can start a new blank project, or start a new project with a premade template that includes all the things required for the game to run, or select an existing project from the recent project list.
'''<span style="color:#f8ab00;">HOME</span>''' is the default tab that opens up when you launch the Visionaire Studio editor. It is where you can start a new blank project, or start a new project with a premade template that includes all the things required for the game to run, or select an existing project from the recent project list.


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[[File:vseditor_mmln.png|left|1070px]]
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=== Main Menu Toolbar <span style="color:#f8ab00;">①</span> ===
=== Main Menu Toolbar <span style="color:#f8ab00;">①</span> ===
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| '''<span style="color:#f8ab00;">PLUGINS</span>''': This tab will let you install, remove, activate, & deactivate action part plugins that you have manually downloaded & added to the plugins folder in the root folder of your game project. || width="30px" | [[File:plugin25n.png|center|25px|link=]]
| '''<span style="color:#f8ab00;">PLUGINS</span>''': This tab will let you install, remove, activate, & deactivate action part plugins that you have manually downloaded & added to the plugins folder in the root folder of your game project. || width="30px" | [[File:plugin25n.png|center|25px|link=]]
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=== Create New Game <span style="color:#f8ab00;">②</span> ===
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=== Create New Game with Minimal Configuration<span style="color:#f8ab00;">③</span> ===
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=== Load Existing Game<span style="color:#f8ab00;">④</span> ===
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=== Search Bar<span style="color:#f8ab00;">⑤</span> ===
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Revision as of 02:09, 11 June 2022

A'llo & welcome to the breakdown summary of all things to do with the Visionaire Studio: Adventure Game Engine editor.

Main Menu & Home Tab

HOME is the default tab that opens up when you launch the Visionaire Studio editor. It is where you can start a new blank project, or start a new project with a premade template that includes all the things required for the game to run, or select an existing project from the recent project list.

Main Menu Toolbar ①

MENU: This is where you can access the project file options, various editor related tools, & editor preferences, etc.
HOME: This is where you can start a new game dev project or load an existing one.
BACK: Works similar to the back button on whichever internet browser you use.
FORWARD: Works similar to the forward button on whichever internet browser you use.
GAME PROPERTIES: This is where you define the main settings for your game development project.
SCENES: This is where you create, build, & setup playable scenes, your main menu, option menu, save/load menu, cutscenes, interaction events, scene objects, images, & animations, etc.
CHARACTERS: This is where you create & setup your playable & non-playable (npc) characters.
INTERFACES: This is where you create & setup your command interface & on screen interfaces, such as: the inventory, GUI elements, etc.
ITEMS: This is where you create & setup items that can be picked up & stored in the inventory, combined with other items, or given to other characters, etc.
CURSORS: This is where you create & setup mouse cursors that will be used for your game.
FONTS: This is where you create & setup the text fonts that will be used for your game.
SCRIPTS: This is where you can create & write definition or execution based Lua scripts for your project.
PARTICLES: This is where you can create particles systems for your game, such as rain, snow, smoke, etc.
TEXTS: This is where you can find all texts related to your game project, such as: display texts, narration texts, object texts, visobj names, etc. You can also modify the texts via this tab.
SHADERS: This is where you can create & write custom openGL shader effects for your game.
AUDIO: This is the audio system tab which will allow you to create playlist mix containers, volume channels, automations, & sound effects, etc. that can be manually played or assigned to scenes.
VISUAL SCRIPTING: This is the visual scripting tab, which lets you create node based visual scripting blocks via contextual menus; for people that don't want to learn how to script, or type out code.
RUN GAME: Drops down various options to do with running your game project.
RUN GAME ON CURRENT SCENE: Drops down various options to do with running your game project on the currently selected scene in the scenes tab - defaults to initial scene if no scene is selected.
DEBUG: ...
PROFILER: ...
PLUGINS: This tab will let you install, remove, activate, & deactivate action part plugins that you have manually downloaded & added to the plugins folder in the root folder of your game project.

Create New Game ②

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Create New Game with Minimal Configuration③

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Load Existing Game④

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Search Bar⑤