Difference between revisions of "CreateScreenshot"

From The Official Visionaire Studio: Adventure Game Engine Wiki
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<b>Arguments</b>
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<b><u>Arguments</u></b>
  
 
saveTo: "string" <br/>
 
saveTo: "string" <br/>

Revision as of 17:24, 5 March 2013

History: Available since v3.7

A user can create a screenshot to be used for the next save game or to save into an external folder as a .png file.
For a more advanced example of how to use createScreenshot() LUA command: click here!

Syntax:

createScreenshot(saveTo, {flags=1, clear = true|false})

Example:

-- save to "screenshots" folder as "filename.png"!
createScreenshot("screenshots/filename.png")


Arguments

saveTo: "string"
If specified the screenshot will be saved to the given path. Otherwise the screenshot will be used for the next savegame(s), as long as a new screenshot is created or the current screenshot is cleared. If a screenshot for a savegame was created before it will be overwritten by the new screenshot.

Flags: clr/clear
If true the screenshot will be cleared. Default value is false. If the screenshot is cleared it will be generated automatically by the engine again, everytime the scene is changed from a playable scene to a menu.

Return Values: None