Difference between revisions of "CreateScreenshot"
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If true the screenshot will be cleared. Default value is false. If the screenshot is cleared it will be generated automatically by the engine again, everytime the scene is changed from a playable scene to a menu. | If true the screenshot will be cleared. Default value is false. If the screenshot is cleared it will be generated automatically by the engine again, everytime the scene is changed from a playable scene to a menu. | ||
− | Return | + | Return: None |
{{i18n|CreateScreenshot}} | {{i18n|CreateScreenshot}} |
Revision as of 20:15, 5 March 2013
History: Available since v3.7
A user can create a screenshot to be used for the next save game or to save into an external folder as a .png file.
For a more advanced example of how to use createScreenshot() LUA command: click here!
Syntax:
createScreenshot(saveTo, {flags=1, clear = true|false})
Example:
-- save to "screenshots" folder as "filename.png"!
createScreenshot("screenshots/filename.png")
Arguments
saveTo: "string"
If specified the screenshot will be saved to the given path. Otherwise the screenshot will be used for the next savegame(s), as long as a new screenshot is created or the current screenshot is cleared. If a screenshot for a savegame was created before it will be overwritten by the new screenshot.
Flags: clr/clear
If true the screenshot will be cleared. Default value is false. If the screenshot is cleared it will be generated automatically by the engine again, everytime the scene is changed from a playable scene to a menu.
Return: None