Difference between revisions of "GetCursorPos"
From The Official Visionaire Studio: Adventure Game Engine Wiki
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− | Stores the current position (absolute) of the mouse cursor into an x,y table which can be used in query to check if the current position is over an object/character or certain part of the scene etc. | + | Stores the current position (absolute) of the mouse cursor into an x,y table, which can be used in a query to check if the current position is over an object/character or a certain part of the scene etc. |
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<b><u>Arguments</u></b> | <b><u>Arguments</u></b> | ||
− | + | none | |
− | Return | + | |
+ | <b><u>Flags</u></b> | ||
+ | |||
+ | none | ||
+ | |||
+ | |||
+ | <b><u>Return</u></b> | ||
+ | |||
+ | <b>pos</b> <br/> | ||
Table containing x,y values of current mouse cursor position | Table containing x,y values of current mouse cursor position | ||
− | {{i18n|GetCursorPos}} | + | {{i18n|GetCursorPos}} <br/> |
+ | {| style="background: #f0f0f0; border: 1px dashed darkgrey" width="100%" | ||
+ | |- | ||
+ | |<b>Relevant Pages</b>: [[SetCurorPos|setCursorPos]] | ||
+ | |} |
Revision as of 15:35, 12 March 2013
Command History
Available since v?
Stores the current position (absolute) of the mouse cursor into an x,y table, which can be used in a query to check if the current position is over an object/character or a certain part of the scene etc.
Syntax:
getCursorPos()
Example:
-- let's store the current position in a variable!
local variableName = getCursorPos()
-- let's check if the stored cursor position equals another x,y value!
if variableName.x == 200 and variableName.y == 400 then
-- do some action!
else
-- do some other action!
end
Arguments
none
Flags
none
Return
pos
Table containing x,y values of current mouse cursor position
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Relevant Pages: setCursorPos |