Difference between revisions of "GetCursorPos"
From The Official Visionaire Studio: Adventure Game Engine Wiki
Line 17: | Line 17: | ||
Example: | Example: | ||
<syntaxhighlight> | <syntaxhighlight> | ||
− | -- let's store the current position | + | -- let's store the current position into a variable! |
− | local | + | local curPos = getCursorPos() |
-- let's check if the stored cursor position equals another x,y value! | -- let's check if the stored cursor position equals another x,y value! | ||
− | if | + | if curPos.x == 200 and curPos.y == 400 then |
-- do some action! | -- do some action! | ||
else | else |
Revision as of 15:37, 12 March 2013
Command History
Available since v?
Stores the current position (absolute) of the mouse cursor into an x,y table, which can be used in a query to check if the current position is over an object/character or a certain part of the scene etc.
Syntax:
getCursorPos()
Example:
-- let's store the current position into a variable!
local curPos = getCursorPos()
-- let's check if the stored cursor position equals another x,y value!
if curPos.x == 200 and curPos.y == 400 then
-- do some action!
else
-- do some other action!
end
Arguments
none
Flags
none
Return
pos
Table containing x,y values of current mouse cursor position
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Relevant Pages: setCursorPos |