Difference between revisions of "GetSoundId"

From The Official Visionaire Studio: Adventure Game Engine Wiki
(Redirected page to Global Command: getSoundId)
 
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==getSoundId==
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#REDIRECT [[Global Command: getSoundId]]
 
 
<div class="command-min-version-info">Available since: <span class="command-min-version">v4.0</span></div>
 
 
 
<div class="command-doc">Gets the sound ID of the specified sound if it is currently active.</div>
 
 
 
Lua Syntax:
 
<pre class="command-syntax">getSoundId(sounditem)</pre>
 
===Arguments===
 
====sounditem====
 
:'''"string" (string should contain 'vispath:' prefix)''' - Relative filename of sound.
 
===Flags===
 
===Return Values===
 
;soundID
 
:Unique id referencing the requested sound or -1 if the sound is not active.
 
===Examples===
 
Example 1:  
 
<syntaxhighlight>
 
-- store sound id of a currently active sound in a local variable
 
local soundID = getSoundId('vispath:sounds/example.ogg')
 
</syntaxhighlight>
 

Latest revision as of 12:25, 19 May 2023