Difference between revisions of "RegisterEventHandler"

From The Official Visionaire Studio: Adventure Game Engine Wiki
 
Line 1: Line 1:
==registerEventHandler==
+
#REDIRECT [[Global Command: registerEventHandler]]
 
 
<div class="command-min-version-info">Available since: <span class="command-min-version">v3.6</span></div>
 
 
 
<div class="command-doc">Registers an event handler function for a specific event.</div>
 
 
 
Lua Syntax:
 
<pre class="command-syntax">registerEventHandler(event, eventHandler [, eventFlags])</pre>
 
===Arguments===
 
====event====
 
:'''"string"''' - The event which triggers the event handler to be called. Currently supported events: "mainLoop", "mouseEvent", "keyEvent", "animationStarted", "animationStopped", "textStarted", "textStopped".
 
====eventHandler====
 
:'''"string"''' - The name of the lua function which is called when the event occurs.
 
:
 
:The function for the events "animationStarted", "animationStopped", "textStarted" and "textStopped" should take exactly one argument which is the affected visionaire object.
 
:
 
:There are no arguments for the "mainLoop" event handler.
 
:
 
:The function for "mouseEvent" takes two arguments, the first one is the mouse event (see "eventFlags" parameter) and the second argument is the current mouse position (a table containing x- and y-position).
 
:
 
:The function for "keyEvent" takes four arguments: eventType, character, keycode and modifiers. Return value must be true or false. If the function returns true, the key event will not be handled by the engine.
 
:eventType: eEvtKeyDown (key pressed, can be fired multiple times for pressed key), eEvtKeyTextInput (text input, can be fired multiple times for pressed key) and eEvtKeyUp (key released, only fired once).
 
:character: current text input of pressed key(s). This parameter only contains printable characters.
 
:keycode: virtual keycode, only valid for eEvtKeyDown and eEvtKeyUp events. Can be used to query special keys like Esc or Shift.
 
:modifiers: currently active key modifiers (e.g. Ctrl, Shift).
 
====eventFlags====
 
:'''{int,...}''' - Can only be specified for "mouseEvent": a list of mouse events where the event handler is called.
 
:Currently the following mouse events are supported: eEvtMouseMove, eEvtMouseLeftButtonDoubleClick, eEvtMouseLeftButtonDown, eEvtMouseLeftButtonUp, eEvtMouseLeftButtonHold, eEvtMouseLeftButtonHolding, eEvtMouseRightButtonDoubleClick, eEvtMouseRightButtonDown, eEvtMouseRightButtonUp, eEvtMouseMiddleButtonDown, eEvtMouseMiddleButtonUp, eEvtMouseWheelUp and eEvtMouseWheelDown. If no mouse event is specified then the event handler is registered for all mouse events.
 
===Flags===
 
===Return Values===
 
None.
 
===Examples===
 
Example 1: mainLoop
 
<syntaxhighlight>
 
function onMainLoop()
 
-- do something
 
end
 
 
 
registerEventHandler("mainLoop", "onMainLoop")
 
</syntaxhighlight>
 
Example 2: mouseEvent
 
<syntaxhighlight>
 
function onMouseEvent(eventType, mousePosition)
 
  if eventType == eEvtMouseWheelUp or eventType == eEvtMouseWheelDown then
 
    -- mouse wheel was activated, do something
 
  end
 
end
 
 
 
registerEventHandler("mouseEvent", "onMouseEvent", {eEvtMouseMove, eEvtMouseLeftButtonDoubleClick, eEvtMouseLeftButtonDown, eEvtMouseLeftButtonUp, eEvtMouseLeftButtonHold, eEvtMouseLeftButtonHolding, eEvtMouseRightButtonDoubleClick, eEvtMouseRightButtonDown, eEvtMouseRightButtonUp, eEvtMouseMiddleButtonDown, eEvtMouseMiddleButtonUp, eEvtMouseWheelUp, eEvtMouseWheelDown})
 
</syntaxhighlight>
 
Example 3: keyEvent
 
<syntaxhighlight>
 
function keyboardHandler(eventType, character, keycode, modifiers)
 
  if eventType==eEvtKeyUp then
 
    print('key up: ' .. keycode)
 
    -- test for '0' with character parameter
 
    if character == '0' then print('0 released') end
 
    -- another option to test '0' key
 
    if keycode == 48 then print('0 released') end
 
  elseif eventType==eEvtKeyDown then
 
    print('key down: ' .. keycode)
 
  elseif eventType==eEvtKeyTextInput then
 
    -- this will also show more 'complex' unicode characters when multiple keys are used to generate a single character (e.g. Chinese characters)
 
    print('input: ' .. character)
 
  end
 
  if keycode == eKeyEscape then
 
    -- event will not be handled by engine. this means that also cutscenes can't be skipped with Escape key
 
    return true
 
  end
 
  return false -- key event will also be handled by engine
 
end
 
 
 
registerEventHandler("keyEvent", "keyboardHandler")
 
</syntaxhighlight>
 

Latest revision as of 12:28, 19 May 2023