Difference between revisions of "StartObjectTween"

From The Official Visionaire Studio: Adventure Game Engine Wiki
(Created page with "==startObjectTween== <div class="command-min-version-info">Available since: <span class="command-min-version">v4.0</span></div> <div class="command-doc">Start tween on data...")
 
(Redirected page to Global Command: startObjectTween)
 
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==startObjectTween==
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#REDIRECT [[Global Command: startObjectTween]]
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<div class="command-min-version-info">Available since: <span class="command-min-version">v4.0</span></div>
 
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<div class="command-doc">Start tween on data structure object</div>
 
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Lua Syntax:
 
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<pre class="command-syntax">startObjectTween(target, targetfield, from, to, duration, easing type [, repeat, reverse repeat])</pre>
 
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===Arguments===
 
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====target====
 
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:'''"object path"|"object id"|object''' - target object
 
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====targetfield====
 
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:'''int''' - target field, supports int, float, point
 
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====from====
 
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:'''VARIANT''' -
 
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====to====
 
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:'''VARIANT''' -
 
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====duration====
 
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:'''float''' -
 
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====easing type====
 
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:'''int''' -
 
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====repeat====
 
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:'''true|false''' -
 
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====reverse repeat====
 
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:'''true|false''' -
 
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===Flags===
 
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===Return Values===
 
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None.
 
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===Examples===
 
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Example 1: scroll scene to 100,0
 
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<syntaxhighlight>
 
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startObjectTween(game,VGameScrollPosition,game:getPoint(VGameScrollPosition),{x=100,y=0},3000,easeBackInOut)
 
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</syntaxhighlight>
 

Latest revision as of 13:35, 19 May 2023