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| − | ==stopAnimation==
| + | #REDIRECT [[Global Command: stopAnimation]] |
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| − | <div class="command-min-version-info">Available since: <span class="command-min-version">v3.0</span></div>
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| − | <div class="command-doc">Stops a running animation. If the animation is preloaded but not active or not active at all then nothing happens.</div>
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| − | Lua Syntax:
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| − | <pre class="command-syntax">stopAnimation(animation)</pre>
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| − | ===Arguments===
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| − | ====animation====
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| − | :'''"object path"|"object id"|object''' - Visionaire object which specifies an animation.
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| − | ===Flags===
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| − | ===Return Values===
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| − | None.
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| − | ===Examples===
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| − | Example 1:
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| − | <syntaxhighlight>
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| − | stopAnimation("Scenes[scene_name].SceneObjects[object_name].ObjectAnimations[animation_name]") | |
| − | </syntaxhighlight>
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| − | Example 2:
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| − | <syntaxhighlight>
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| − | local anim = getObject("Animations[animation_name]")
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| − | stopAnimation(anim)
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| − | </syntaxhighlight>
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