Difference between revisions of "GetVolume"
From The Official Visionaire Studio: Adventure Game Engine Wiki
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<b><u>Return</u></b> | <b><u>Return</u></b> | ||
− | <b>volume<b> <br/> | + | <b>volume</b> <br/> |
The queried volume | The queried volume | ||
{{i18n|GetVolume}} <br/> | {{i18n|GetVolume}} <br/> |
Revision as of 14:49, 12 March 2013
Command History
Available since v3.7
MovieVolume & GlobalVolume added to v3.8
Allows the user to check current volume levels of: music, sound fx, speech, movies & global(master)
Additional Info
These are the numbers used inside of the getVolume(brackets) to check specific volume types!
eMusicVolume (0), eSoundVolume (1), eSpeechVolume (2), eMovieVolume (3) or eGlobalVolume (4)
Syntax:
getVolume(type)
Example:
-- is music volume over 50%?
if getVolume(0) > 50 then
-- do some action!
end
-- is sound fx volume less than 25%?
if getVolume(1) < 25 then
-- do some action!
end
-- is speech volume more than or equal to 80%?
if getVolume(2) >= 80 then
-- do some action!
end
-- is movie volume at 50%?
if getVolume(3) == 50 then
-- do some action!
end
-- is global (master) volume not equal to 50%?
if getVolume(4) ~= 50 then
-- do some action!
end
Arguments
type: integer (number)
The type of volume to return: eMusicVolume (0), eSoundVolume (1), eSpeechVolume (2), eMovieVolume (3) or eGlobalVolume (4)
Flags
none
Return
volume
The queried volume
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Relevant Pages: setVolume |