Difference between revisions of "GetVolume"

From The Official Visionaire Studio: Adventure Game Engine Wiki
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<b><u>Return</u></b>
 
<b><u>Return</u></b>
  
<b>volume<b> <br/>
+
<b>volume</b> <br/>
 
The queried volume
 
The queried volume
 
{{i18n|GetVolume}} <br/>
 
{{i18n|GetVolume}} <br/>

Revision as of 14:49, 12 March 2013

Command History

Available since v3.7
MovieVolume & GlobalVolume added to v3.8


Allows the user to check current volume levels of: music, sound fx, speech, movies & global(master)

Additional Info

These are the numbers used inside of the getVolume(brackets) to check specific volume types!
eMusicVolume (0), eSoundVolume (1), eSpeechVolume (2), eMovieVolume (3) or eGlobalVolume (4)


Syntax:

getVolume(type)


Example:

-- is music volume over 50%?
if getVolume(0) > 50 then
 -- do some action!
end

-- is sound fx volume less than 25%?
if getVolume(1) < 25 then
 -- do some action!
end

-- is speech volume more than or equal to 80%?
if getVolume(2) >= 80 then
 -- do some action!
end

-- is movie volume at 50%?
if getVolume(3) == 50 then
 -- do some action!
end

-- is global (master) volume not equal to 50%?
if getVolume(4) ~= 50 then
 -- do some action!
end


Arguments

type: integer (number)
The type of volume to return: eMusicVolume (0), eSoundVolume (1), eSpeechVolume (2), eMovieVolume (3) or eGlobalVolume (4)


Flags

none


Return

volume
The queried volume


Relevant Pages: setVolume