Difference between revisions of "SetCursorPos"

From The Official Visionaire Studio: Adventure Game Engine Wiki
Line 31: Line 31:
 
<b><u>Arguments</u></b>
 
<b><u>Arguments</u></b>
  
<b>pos</b>: integer (number) <br/>
+
<b>pos</b>: point (x,y) <br/>
 
The position where the mouse cursor should be be moved to! {x=int,y=int}
 
The position where the mouse cursor should be be moved to! {x=int,y=int}
  

Revision as of 15:43, 12 March 2013

Command History

Available since v?


Sets position (absolute) of the mouse cursor to the x,y position provided!


Syntax:

setCursorPos(pos)


Example:

-- let's set mouse cursor to 240 by 480!
setCursorPos({x=240,y=480})

-- you could of course use variables instead!
local cPos = {x=240,y=480}
setCursorPos(cPos)
-- or ...
setCursorPos({x=cPos.x,y=cPos.y})


Arguments

pos: point (x,y)
The position where the mouse cursor should be be moved to! {x=int,y=int}


Flags

none


Return

none


Relevant Pages: getCursorPos