Difference between revisions of "SetSteamAchievement"
From The Official Visionaire Studio: Adventure Game Engine Wiki
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Syntax: | Syntax: | ||
<syntaxhighlight> | <syntaxhighlight> | ||
− | + | setSteamAchievement(apiName, {flags=1, clear = true|false}) | |
</syntaxhighlight> | </syntaxhighlight> | ||
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The name of the requested achievement (this is the API name specified in the steam account for your game) | The name of the requested achievement (this is the API name specified in the steam account for your game) | ||
− | Flags: | + | Flags: clr/clear <br/> |
+ | If true the achievement will be cleared. Default value is false! | ||
− | Return: | + | Return: success <br/> |
− | True | + | True if the achievement was set successfully, false if the operation failed! |
{{i18n|SetSteamAchievement}} | {{i18n|SetSteamAchievement}} |
Revision as of 19:11, 6 March 2013
Command History
Available since v3.7
Gets current state of a steam achievement!
Additional Info |
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This command will only work if the steam_api library was included (& successfully loaded) & if a steam account for your game exists! |
Syntax:
setSteamAchievement(apiName, {flags=1, clear = true|false})
Example:
n/a
Arguments
apiName: "string"
The name of the requested achievement (this is the API name specified in the steam account for your game)
Flags: clr/clear
If true the achievement will be cleared. Default value is false!
Return: success
True if the achievement was set successfully, false if the operation failed!