Difference between revisions of "SetSteamAchievement"
From The Official Visionaire Studio: Adventure Game Engine Wiki
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− | + | ==setSteamAchievement== | |
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+ | <div class="command-min-version-info">Available since: <span class="command-min-version">v3.6</span></div> | ||
− | + | <div class="command-doc">Sets an achievement to done. | |
− | <div class=" | ||
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+ | Note: this command only works if the steam_api library was loaded and if a steam account for your game exists.</div> | ||
− | Syntax: | + | Lua Syntax: |
− | < | + | <pre class="command-syntax">setSteamAchievement(apiName, {flags=1, |
− | setSteamAchievement(apiName, {flags=1, clear = true|false}) | + | clear = true|false})</pre> |
− | </ | + | ===Arguments=== |
+ | ====apiName==== | ||
+ | :'''"string"''' - The name of the achievement to set. This is the API name specified in the steam account. | ||
+ | ===Flags=== | ||
+ | ====clr/clear==== | ||
− | + | :If true the achievement will be cleared. Default value is false. | |
− | + | ===Return Values=== | |
− | + | ;success | |
− | + | :True if the achievement was set successfully, false if the operation failed. | |
− | + | ===Examples=== | |
− | + | None. | |
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− | If true the achievement will be cleared. Default value is false | ||
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− | True if the achievement was set successfully, false if the operation failed | ||
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Revision as of 17:12, 22 November 2013
Contents
setSteamAchievement
Available since: v3.6
Sets an achievement to done.
Note: this command only works if the steam_api library was loaded and if a steam account for your game exists.
Lua Syntax:
setSteamAchievement(apiName, {flags=1, clear = true|false})
Arguments
apiName
- "string" - The name of the achievement to set. This is the API name specified in the steam account.
Flags
clr/clear
- If true the achievement will be cleared. Default value is false.
Return Values
- success
- True if the achievement was set successfully, false if the operation failed.
Examples
None.