Difference between revisions of "StartAction"
From The Official Visionaire Studio: Adventure Game Engine Wiki
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Example: | Example: | ||
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− | -- shortened get action method | + | -- shortened get action method; !important: you must not have more than one action with the same name! |
− | + | startAction([getObject("Actions[action_name]")]) | |
-- you can of course use variables with actions stored in them instead! | -- you can of course use variables with actions stored in them instead! |
Revision as of 21:23, 6 March 2013
Command History
Available since v3.7
Allows you to start any "called by other action" you include!
Syntax:
startAction(action)
Example:
-- shortened get action method; !important: you must not have more than one action with the same name!
startAction([getObject("Actions[action_name]")])
-- you can of course use variables with actions stored in them instead!
local act = getObject("Actions[action_name]")
startAction(act)
-- you can also link to actions inside of scenes, objects, buttons, interfaces etc.
local act = getObject("Scenes[scene_name].SceneObjects[object_name].SceneActions[action_name]")
startAction(act)
--[[
note: it is recommended to use full paths to objects, actions, animations etc as you don't have to worry about
them not working due to multiple instances using the same name!
--]]
Arguments
action: link
The link to the action to be started! ("path|"object_id"|"action_name")
Flags: none
Return: visionaireObject
The visionaire object representing the active action!