Difference between revisions of "StopAction"

From The Official Visionaire Studio: Adventure Game Engine Wiki
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<b><u>Arguments</u></b>
 
<b><u>Arguments</u></b>
  
action: path <br/>
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<b>action</b>: path <br/>
 
The path to the action to be stopped! ("path"."object_id"."action")
 
The path to the action to be stopped! ("path"."object_id"."action")
  
Flags: none
 
  
Return: none
+
<b><u>Flags</u></b>
{{i18n|StopAction}}
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 +
none
 +
 
 +
<b><u>Return</u></b>
 +
 
 +
none
 +
{{i18n|StopAction}} <br/>
 +
{| style="background: #f0f0f0; border: 1px dashed darkgrey" width="100%"
 +
|-
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|<b>Relevant Pages</b>: [[StartpAction|startAction]]
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|}

Revision as of 19:08, 8 March 2013

Command History

Available since v3.7


Allows you to stop any "called by other action" you include!


Syntax:

stopAction(action)


Example 1: basic stop action method

--[[
!important: you must take care when using this method that you don't have multiple instances of actions with the same name otherwise it will not work correctly!
--]]

-- shortened get action method; !important: see comment above!
stoptAction("Actions[action_name]")


-- full get action method; !recommended
stoptAction("Scenes[scene_name].SceneObjects[object_name].SceneActions[action_name]")

Example 2: stop action via a variable

-- you can of course use variables with actions stored in them instead!
local act = getObject("Actions[action_name]")
stoptAction(act)


Arguments

action: path
The path to the action to be stopped! ("path"."object_id"."action")


Flags

none

Return

none


Relevant Pages: startAction