Difference between revisions of "GetSoundId"

From The Official Visionaire Studio: Adventure Game Engine Wiki
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==getSoundId==
 
==getSoundId==
  
<div class="command-min-version-info">Available since: <span class="command-min-version">v3.8</span></div>
+
<div class="command-min-version-info">Available since: <span class="command-min-version">v4.0</span></div>
  
 
<div class="command-doc">Gets the sound ID of the specified sound if it is currently active.</div>
 
<div class="command-doc">Gets the sound ID of the specified sound if it is currently active.</div>
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local soundID = getSoundId('vispath:sounds/example.ogg')
 
local soundID = getSoundId('vispath:sounds/example.ogg')
 
</syntaxhighlight>
 
</syntaxhighlight>
[[Category:Player Commands]]
 

Revision as of 21:27, 30 September 2014

getSoundId

Available since: v4.0
Gets the sound ID of the specified sound if it is currently active.

Lua Syntax:

getSoundId(sounditem)

Arguments

sounditem

"string" (string should contain 'vispath:' prefix) - Relative filename of sound.

Flags

Return Values

soundID
Unique id referencing the requested sound or -1 if the sound is not active.

Examples

Example 1:

-- store sound id of a currently active sound in a local variable
local soundID = getSoundId('vispath:sounds/example.ogg')