Difference between revisions of "Dynamic Action Names for Dragged Items (CMS)"
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1. Add the [[#Main_Script|main script]] to the Visionaire Studio Script Editor & set the script as a definition script.<br/> | 1. Add the [[#Main_Script|main script]] to the Visionaire Studio Script Editor & set the script as a definition script.<br/> | ||
2. Add/Remove language tables to/from the ''main script''; as required.<br/> | 2. Add/Remove language tables to/from the ''main script''; as required.<br/> | ||
− | 3. Edit the string values inside of the iw table; as required. iw stands for initial word. It is the word that will be displayed before the currently held items name. The order of the strings inside of the table should reflect the integer value of the conjunction_class value. | + | 3. Edit the string values inside of the '''iw''' table; as required. '''iw''' stands for initial word. It is the word that will be displayed before the currently held items name. The order of the strings inside of the table should reflect the integer value of the ''conjunction_class'' value. There should be a space after the word like so: '''"word "'''. |
<syntaxhighlight> | <syntaxhighlight> | ||
iw = {} -- initial word table | iw = {} -- initial word table | ||
Line 19: | Line 19: | ||
iw["Spanish"] = {"Usar ", "Dar ", "Mostrar ", "Combinar "} | iw["Spanish"] = {"Usar ", "Dar ", "Mostrar ", "Combinar "} | ||
</syntaxhighlight> | </syntaxhighlight> | ||
− | 4. Create a new ''Value'' called '''conjunction_class'''.<br/> | + | 4. Edit the string values inside of the '''cj''' table. '''cj''' stands for conjunction word. It is the word that is displayed after the currently held items name. The order of the strings inside of the table should reflect the integer value of the ''conjunction_class'' value. There should be a space on both side of each word like so: '''" word "'''. |
− | + | <syntaxhighlight> | |
+ | cj = {} -- conjunction word | ||
+ | cj["English"] = {" on ", " to ", " to ", " with "} | ||
+ | cj["French"] = {" en ", " à ", " à ", " avec "} | ||
+ | cj["German"] = {" auf ", " zu ", " zu ", " mit "} | ||
+ | cj["Spanish"] = {" en ", " a ", " a ", " con "} | ||
+ | </syntaxhighlight> | ||
+ | 5. Create a new ''Value'' called '''conjunction_class'''.<br/> | ||
+ | 6. On mouse enter for each object/character/item, set '''conjunction_class''' value; as required. | ||
== Main Script == | == Main Script == |
Revision as of 00:32, 21 February 2014
Name | Type | By |
---|---|---|
Dynamic Action Names for Dragged Items | Definition | AFRLme |
This script allows you to create dynamic action words to place before & after the item name. For example: "Give money to Barkeep" or "Combine glass with whiskey", etc...
Instructions
1. Add the main script to the Visionaire Studio Script Editor & set the script as a definition script.
2. Add/Remove language tables to/from the main script; as required.
3. Edit the string values inside of the iw table; as required. iw stands for initial word. It is the word that will be displayed before the currently held items name. The order of the strings inside of the table should reflect the integer value of the conjunction_class value. There should be a space after the word like so: "word ".
iw = {} -- initial word table
iw["English"] = {"Use ", "Give ", "Show ", "Combine "}
iw["French"] = {"Usage ", "Donner ", "Montrer ", "Combiner "}
iw["German"] = {"Benutzen ", "Geben ", "Zeigen ", "Kombinieren "}
iw["Spanish"] = {"Usar ", "Dar ", "Mostrar ", "Combinar "}
4. Edit the string values inside of the cj table. cj stands for conjunction word. It is the word that is displayed after the currently held items name. The order of the strings inside of the table should reflect the integer value of the conjunction_class value. There should be a space on both side of each word like so: " word ".
cj = {} -- conjunction word
cj["English"] = {" on ", " to ", " to ", " with "}
cj["French"] = {" en ", " à ", " à ", " avec "}
cj["German"] = {" auf ", " zu ", " zu ", " mit "}
cj["Spanish"] = {" en ", " a ", " a ", " con "}
5. Create a new Value called conjunction_class.
6. On mouse enter for each object/character/item, set conjunction_class value; as required.
Main Script
--[[
Dynamic action names for dragged items (v2) [20/02/2014]
Written by AFRLme
-- + --
alternatingfrequencies@hotmail.com | skype @ AFRLme
--]]
-- * local variables * --
local item, txt, current, lang, old, new, iw, cj, val -- empty variables
-- * tables * --
old = {} -- table which will contain original item names
new = {} -- table which will contain updated names
iw = {} -- initial word table
iw["English"] = {"Use ", "Give ", "Show ", "Combine "}
iw["French"] = {"Usage ", "Donner ", "Montrer ", "Combiner "}
iw["German"] = {"Benutzen ", "Geben ", "Zeigen ", "Kombinieren "}
iw["Spanish"] = {"Usar ", "Dar ", "Mostrar ", "Combinar "}
cj = {} -- conjunction word
cj["English"] = {" on ", " to ", " to ", " with "}
cj["French"] = {" en ", " à ", " à ", " avec "}
cj["German"] = {" auf ", " zu ", " zu ", " mit "}
cj["Spanish"] = {" en ", " a ", " a ", " con "}
-- * function for udating object name with action text * --
function itemActionName()
item = game:getLink(VGameUsedItem) -- get currently held item
current = game:getLink(VGameCurrentObject) -- get current object (under cursor)
lang = game:getLink(VGameStandardLanguage):getName() -- get current game language
val = getObject("Values[conjunction_class]"):getInt(VValueInt) -- get conjunction class value
-- + --
if not item:isEmpty() then -- if held item exists then...
txt = item:getLink(VObjectName):getLinks(VTextAll) -- get all texts for the held item
for i = 1, table.maxn(txt) do if txt[i]:getLink(VTextLanguageLanguage):getName() == lang then item = txt[i]:getStr(VTextLanguageText) end end -- store item name
-- + --
new = current:getLink(VObjectName):getLinks(VTextAll) -- get all texts for the object under cursor
for i = 1, table.maxn(new) do table.insert(old, new[i]:getStr(VTextLanguageText)) end -- insert string names of table above
-- + --
for i = 1, table.maxn(new) do if new[i]:getLink(VTextLanguageLanguage):getName() == lang then new[i]:setValue(VTextLanguageText, iw[lang][val] .. item .. cj[lang][val] .. old[i]) end end -- update object name with action text (initial word, item, conjunction word, target)
end
end
-- * function for resetting object name back to original name * --
function resetItemActionName()
for i = 1, table.maxn(new) do new[i]:setValue(VTextLanguageText, old[i]) end -- reset all text (for each language) back to original text...
end