Difference between revisions of "VisionaireObject Command: getLinks"
From The Official Visionaire Studio: Adventure Game Engine Wiki
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Returns the data from the linked objects table; or returns empty. | Returns the data from the linked objects table; or returns empty. | ||
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Revision as of 18:16, 19 March 2014
Command History
Available since v3.0
Allows you to access, read & manipulate grouped data tables for objects, items, characters, conditions, & values etc...
Additional Info
!important: The object names are case sensitive.
The data has to be iterated before you can access it.
Syntax:
getLinks(t_links)
Example 1: using getLinks as initial function.
local lang = game:getLinks(VGameLanguages) -- store all available game languages
-- * iterate the data * --
for i = 1, table.maxn(lang) do -- for i = 1 to amount of entries in lang table do...
print(lang[i]:getId().id .. ": " .. lang[i]:getName()) -- prints "language id: language name"
end
Example 2: using getLinks after other functions
local obj = getLink(VGameCurrentObject):getLinks(VObjectActions) -- get current item underneath the cursor & all actions associated with it...
-- * iterate the data * --
for i = 1, table.maxn(obj) do -- for i = 1 to amount of entries in obj table do...
print(i .. ": " .. obj[i]:getName()) -- prints "incremental value: action name"
end
Arguments
t_links: text
The name of the grouped data structure object table.
Flags
none
Return
object
Returns the data from the linked objects table; or returns empty.