Difference between revisions of "GetSoundProperty (CMS)"
From The Official Visionaire Studio: Adventure Game Engine Wiki
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<span class="bold">property</span> <br/> | <span class="bold">property</span> <br/> | ||
The requested property value | The requested property value | ||
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{| class="tbl-ds" | {| class="tbl-ds" | ||
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|<span class="bold">Relevant Pages</span>: [[GetSoundId_(cms)|getSoundId]] - [[SetSoundProperty_(cms)|setSoundProperty]] - [[StartSound_(cms)|startSound]] - [[StopSound_(cms)|stopSound]] - [[ToggleSoundPause_(cms)|toggleSoundPause]] | |<span class="bold">Relevant Pages</span>: [[GetSoundId_(cms)|getSoundId]] - [[SetSoundProperty_(cms)|setSoundProperty]] - [[StartSound_(cms)|startSound]] - [[StopSound_(cms)|stopSound]] - [[ToggleSoundPause_(cms)|toggleSoundPause]] | ||
|} | |} |
Revision as of 16:27, 22 March 2014
Function History
Available since v3.8
Allows you to obtain various property values for the linked sound.id
Additional Info
Properties currently available:
volume, balance, offset, duration, playing, paused & loop
Syntax:
getSoundProperty(id, "property")
Example:
-- let's store the sound.id into a variable
local soundID = getSoundId("sounds/example.ogg")
-- let's store the current volume for the linked sound into a variable
local soundVol = getSoundProperty(soundID, "volume")
-- let's store the current audio balance for the linked sound into a variable
local soundBal = getSoundProperty(soundID, "balance")
-- let's store the current playtime of the linked sound into a variable
local soundOffset = getSoundProperty(soundID, "offset")
-- let's store the duration of the linked sound into a variable
local soundDur = getSoundProperty(soundID, "duration")
--let's check if the linked sound is playing & store the result into a variable
local soundPlaying = getSoundProperty(soundID, "playing")
--let's check if the linked sound is paused & store the result into a variable
local soundPaused = getSoundProperty(soundID, "paused")
--let's check if the linked sound is looping & store the result into a variable
local soundLoop = getSoundProperty(soundID, "loop")
-- let's print the sound properties to the log
print("volume=" .. soundVol .. ", balance=" .. soundBal .. ", offset=" .. soundOffset .. ", duration=" .. soundDur .. ", is playing=" .. soundPlaying .. ", is paused=" .. soundPaused .. ", is looping=" .. soundLoop)
Arguments
id: integer (number)
The id for the currently playing audio file! ("sound.id")
property: "string"
- volume: returns the volume level of the linked sound.id as an integer value
- balance: returns the left/right audio balance of the linked sound.id as an integer value
- offset: returns current playing time of the linked sound.id as an integer value (ms)
- duration: returns duration of the linked sound.id as an integer value (ms)
- playing: returns a boolean value of true or false depending on if linked sound is playing or paused
- paused: returns a boolean value of true or false depending on if linked sound is paused or playing
- loop: returns a boolean value of true or false depending on if linked sound.id is set to loop or not
Flags
none
Return
property
The requested property value
Relevant Pages: getSoundId - setSoundProperty - startSound - stopSound - toggleSoundPause |