Difference between revisions of "Visionaire Studio Licenses and Publishing draft-2"
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===Perks=== | ===Perks=== | ||
− | + | Included Licenses: '''Limited''' License is included with all ''budget'' based licenses. <br/> | |
− | + | Discount: Previous license holders of ''Indie Limited'', ''Indie Developer'', or ''Commercial Pro'' are entitled to ''10%'' discount on the ''Indie Developer'', & ''Commercial Pro'' license fees. Existing ''3.x'' license holders are entitled to ''20%'' discount, when upgrading to Visionaire Studio 4.0. | |
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===Available Platforms=== | ===Available Platforms=== |
Revision as of 02:45, 31 March 2014
Please note that this is a mock-up page that contains potential license model plans for Visionaire Studio 4.0 & does not represent the current license plan options available for Visionaire Studio 3.x.
Here you can find all the information you need to know in regards to Visionaire Studio Licenses & publishing your game.
If you require any additional information or have a query then please feel free to contact us @ ... (add later)
Contents
Freeware (budget n/a)
Price: €0
Titles: unlimited
Platforms: win, mac
Perks: no
Details
With the freeware version of Visionaire Studio: you can do everything, that you can do with the paid versions; minus the ability to compile & export the game executable. To be able to play your game via the freeware version you would need to distribute your entire project; resource files & all & the player would need to have Visionaire Studio installed to be able to play your game. You are not allowed to distribute your project files & resources for money while using this version. Anything you make in the freeware version will work in the paid versions.
Indie Limited (budget n/a)
Price: €69 (€55)
Titles: unlimited
Platforms: win, mac, ios, android
Perks: yes (20% discount for existing 3.x license holders)
Details
The Indie Limited License grants you, the user, limited rights to develop & digitally distribute as many titles as you like, for the specified platforms, for a maximum retail value of €15; or the equivalent sum, in any other currency. You must include in game credits to the visionaire studio team. You must also include the visionaire studio splash video on game launch &/or the visionaire studio logo somewhere in game; credits, menu screen etc.
This license is valid between .x versions (for example: v3.0 to v3.9; you need to renew your license at v4.0)
Indie Developer (budget of €50,000 or under)
Price: €750 (€675)
Titles: single
Platforms: win, mac, ios, android
Perks: yes (indie limited license, 10% discount for existing customers of license options 2, 3, or 4)
Details
The Indie Developer License grants you, the user, unlimited rights to develop & distribute a single title, for the specified platforms, in whatever way you see fit, at whatever retail value you like.
Commercial Pro (budget over €50,000)
Price: €1800 (€1620)
Titles: single
Platforms: win, mac, ios, android
Perks: yes (indie limited license, 10% discount for existing customers of license options 2, 3, or 4)
Details
The Commerical Pro License grants you, the user, unlimited rights to develop & distribute a single title, for the specified platforms, in whatever way you see fit, at whatever retail value you like.
Additional Info
Perks
Included Licenses: Limited License is included with all budget based licenses.
Discount: Previous license holders of Indie Limited, Indie Developer, or Commercial Pro are entitled to 10% discount on the Indie Developer, & Commercial Pro license fees. Existing 3.x license holders are entitled to 20% discount, when upgrading to Visionaire Studio 4.0.
Available Platforms
Platform Targets Currently Available: win, mac, ios, android
Editor Currently Available For: win, mac.
Compiled Game Executable
Quick note regarding the playable generic executable files you can compile via the Visionaire Studio Editor: the game executable you export may or may not meet the required standards for certain distribution platforms & services such as the Steam or Apple/Mac App stores. You may need to have a custom build done of your game & thus: you should contact us at least 2-3 months before your planned release date to see whether or not you need us to create a custom build for you or not.
Funding Solutions
Crowdfunding: funding solutions such as kickstarter & indiegogo are allowed to be used for funding your indie & commercial games. If you decide to purchase a budget based license then the money raised via the crowdfunding service will be counted towards you current budget; the money being what is left after: crowdfunding service fees, amazon/paypal fees & pledge prize fees.
Educational Purposes
If you want to acquire Visionaire Studio for educational purposes; i.e: for a school, college, or university etc, then you can put in a request for a free license. You must be able to provide official credentials in order to receive a license. The application can only be used for educational & non-profit games. In game credit must be provided to the visionaire studio team. The Visionaire Studio video splash must be included on game launch, &/or the Visionaire Studio logo must be included somewhere.
Misc Info
Please note that you will need to purchase the necessary commercial licenses if you are: wanting to release your game as a physical product in stores, sell your game for more than €15; digital or physical, are making your game for advertising purposes, &/or are being funded by a publisher, company, or individual that has nothing to do with you, or your own company etc.
Please note that the Visionaire Studio Licenses are only for Visionaire Studio itself & do not give you the right to distribute copyrighted materials, resources & media formats etc of which you don't have the permission or license for. i.e: if you want to use .mp3 for your audio, then you need to acquire a license from wherever it is; it's all a bit complicated. To avoid having to purchase additional licenses: we recommend using .ogg (vorbis) for your audio & .mkv (matroska) with VP8 WebM codec for your videos as they are both free to use commercially.