Difference between revisions of "Characters Tab"

From The Official Visionaire Studio: Adventure Game Engine Wiki
(Outfits)
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| style="border-bottom: dashed 1px grey;" | '''Last frame''': jump forward to the last frame. || style="border-bottom: dashed 1px grey;" | [[File:anim_seeklast.png|right|link=]]
 
| style="border-bottom: dashed 1px grey;" | '''Last frame''': jump forward to the last frame. || style="border-bottom: dashed 1px grey;" | [[File:anim_seeklast.png|right|link=]]
 
|-
 
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| '''Add frame''': open up load graphic box, import & edit settings for a single frame || [[File:anim_add.png|right|link=]]
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| '''Add frame''': opens load graphic box, import image, & edit settings for a single frame || [[File:anim_addframe.png|right|link=]]
 
|-
 
|-
 
| '''Delete frame''': delete the currently selected frame. || [[File:anim_deleteframe.png|right|link=]]
 
| '''Delete frame''': delete the currently selected frame. || [[File:anim_deleteframe.png|right|link=]]
 
|-
 
|-
| '''Next frame''': jump forward 1 frame. || [[File:anim_stepforward.png|right|link=]]
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| '''Edit frame''': opens load graphic box, replace current image, edit various settings, & create custom actions, for the currently selected frame. || [[File:anim_editframe.png|right|link=]]
♠ <b>Execute key actions during a dialog</b>: allows or prevents the player from executing key input actions while a dialog is open<br/>
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|-
♠ <b>Auto hide interfaces in menu</b>: automatically hides all interfaces while a menu scene is open<br/>
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| style="border-bottom: dashed 1px grey;" | '''Load frame sequence''': allows you to batch import animation frame images; images must contain same name with a prefix index number like so: ''walk_west_01'', ''walk_west_02'', ..., ''walk_west_10'', etc... || style="border-bottom: dashed 1px grey;" | [[File:anim_loadseq.png|right|link=]]
♠ <b>Keep character images in memory while displaying a menu</b>: saves all character animations, destinations & actions to memory when you open up a menu<br/>
 
♠ <b>Activate pixel effect</b>: activates nearest neighbor interpolation; best used for low resolution games, if desired<br/>
 
 
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Revision as of 18:00, 31 March 2014

Characters: This is where you can create your characters, outfits & animations etc
Character25.png

Outfits

Edit animation: this shows the animation preview screen, where you can preview, or edit the animation.
Anim editor.png
Properties: allows you to edit loop amount, direction, frame delay value, & various playback settings, such as: play forwards, reverse, or random frame selection.
Anim properties.png
First frame: jump back to the first frame.
Anim seekfirst.png
Previous frame: jump back 1 frame.
Anim steprewind.png
Play animation: allows you to preview the animation.
Anim play.png
Next frame: jump forward 1 frame.
Anim stepforward.png
Last frame: jump forward to the last frame.
Anim seeklast.png
Add frame: opens load graphic box, import image, & edit settings for a single frame
Anim addframe.png
Delete frame: delete the currently selected frame.
Anim deleteframe.png
Edit frame: opens load graphic box, replace current image, edit various settings, & create custom actions, for the currently selected frame.
Anim editframe.png
Load frame sequence: allows you to batch import animation frame images; images must contain same name with a prefix index number like so: walk_west_01, walk_west_02, ..., walk_west_10, etc...
Anim loadseq.png