Difference between revisions of "Characters Tab"

From The Official Visionaire Studio: Adventure Game Engine Wiki
(Outfits)
Line 1: Line 1:
 
<div id="#top"></div>
 
<div id="#top"></div>
{| style="background: #f0f0f0; border: 1px dashed darkgrey" width="100%"
+
{| class="tbl-ds"
 
|-
 
|-
 
| <b>Characters</b>: This is where you can create your characters, outfits & animations etc || [[File:character25.png|right|25px|link=]]
 
| <b>Characters</b>: This is where you can create your characters, outfits & animations etc || [[File:character25.png|right|25px|link=]]
Line 30: Line 30:
 
|-
 
|-
 
| style="border-bottom: dashed 1px grey;" | '''Load frame sequence''': allows you to batch import animation frame images; images must contain same name with a prefix index number like so: ''walk_west_01'', ''walk_west_02'', ..., ''walk_west_10'', etc... || style="border-bottom: dashed 1px grey;" | [[File:anim_loadseq.png|right|link=]]
 
| style="border-bottom: dashed 1px grey;" | '''Load frame sequence''': allows you to batch import animation frame images; images must contain same name with a prefix index number like so: ''walk_west_01'', ''walk_west_02'', ..., ''walk_west_10'', etc... || style="border-bottom: dashed 1px grey;" | [[File:anim_loadseq.png|right|link=]]
 +
|-
 +
| '''Onion effect''': allows you to display a semi-transparent version, of whichever animation frame you assign the <span class="red">red dot</span> to. || [[File:anim_oniontool.png|right|link=]]
 +
|-
 +
| '''Set animation center''': controls the current position of the character, & is used for detecting when character enters an action area, or reaches a destination; should be set somewhere near the characters feet, in the center. || [[File:anim_feetcentre.png|right|link=]]
 
|}
 
|}

Revision as of 18:10, 31 March 2014

Characters: This is where you can create your characters, outfits & animations etc
Character25.png

Outfits

Edit animation: this shows the animation preview screen, where you can preview, or edit the animation.
Anim editor.png
Properties: allows you to edit loop amount, direction, frame delay value, & various playback settings, such as: play forwards, reverse, or random frame selection.
Anim properties.png
First frame: jump back to the first frame.
Anim seekfirst.png
Previous frame: jump back 1 frame.
Anim steprewind.png
Play animation: allows you to preview the animation.
Anim play.png
Next frame: jump forward 1 frame.
Anim stepforward.png
Last frame: jump forward to the last frame.
Anim seeklast.png
Add frame: opens load graphic box, import image, & edit settings for a single frame
Anim addframe.png
Delete frame: delete the currently selected frame.
Anim deleteframe.png
Edit frame: opens load graphic box, replace current image, edit various settings, & create custom actions, for the currently selected frame.
Anim editframe.png
Load frame sequence: allows you to batch import animation frame images; images must contain same name with a prefix index number like so: walk_west_01, walk_west_02, ..., walk_west_10, etc...
Anim loadseq.png
Onion effect: allows you to display a semi-transparent version, of whichever animation frame you assign the red dot to.
Anim oniontool.png
Set animation center: controls the current position of the character, & is used for detecting when character enters an action area, or reaches a destination; should be set somewhere near the characters feet, in the center.
Anim feetcentre.png