Difference between revisions of "Action System"

From The Official Visionaire Studio: Adventure Game Engine Wiki
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=== Execution at destination ===
 
=== Execution at destination ===
 
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{| class="tbl-ds"
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! style="border-bottom: 1px dashed grey" | Type !! style="border-bottom: 1px dashed grey" | Description !! style="border-bottom: 1px dashed grey" | Available Location(s)
 
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! style="text-align:left" !! Type ! style="text-align:left" !! Description ! style="text-align:left" !! Available Location(s)
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| '''Executed command on object''' || actions will only be performed if the current character reaches the object destination & if the object executed command is listed inside of the objects actions. || scene objects, characters
| '''Executed command on object''' || executes the active command on the object when the current character reaches the object, or the defined object execution position. || scene objects, characters
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| '''Item dropped''' || actions will only be executed if the current character reaches the object destination & the dropped item is listed inside of the object actions.  || scene objects, characters
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| '''Double click''' || actions will only be executed if the current character reaches the object destination & the double click action is listed inside of the object actions. || scene objects, characters
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| '''Button hold''' || actions will only be executed if the current character reaches the object destination & the button hold action is listed inside of the object actions; see [Game_Tab#Mouse_Properties|mouse properties]]. || scene objects, characters
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| '''Right click''' || actions will only be executed if the current character reaches the object destination & the right click action is listed inside of the object actions. || scene objects, characters
 
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Revision as of 14:59, 5 April 2014

The action system is what we use to create the various actions & events that will be performed during the game on characters, self, scene objects, & items. The available action parts may vary depending on where the action is created; scene, scene object, character, item, interface, interface button, game etc.


Action Types

Here is a list of available action types, a description & where they can be found.


Execution at destination

Type Description Available Location(s)
Executed command on object actions will only be performed if the current character reaches the object destination & if the object executed command is listed inside of the objects actions. scene objects, characters
Item dropped actions will only be executed if the current character reaches the object destination & the dropped item is listed inside of the object actions. scene objects, characters
Double click actions will only be executed if the current character reaches the object destination & the double click action is listed inside of the object actions. scene objects, characters
Button hold mouse properties]]. scene objects, characters
Right click actions will only be executed if the current character reaches the object destination & the right click action is listed inside of the object actions. scene objects, characters