Difference between revisions of "Remote Debugging"
(→[Create the script]) |
(→[Create the script]) |
||
Line 28: | Line 28: | ||
===[Create the script]=== | ===[Create the script]=== | ||
Create the script in the Visionaire Studio Editor. | Create the script in the Visionaire Studio Editor. | ||
+ | |||
[[File:remote_debug1.png|400px]] | [[File:remote_debug1.png|400px]] | ||
Revision as of 15:36, 14 August 2014
Contents
Remote Debugging Luascripts
Requirements: Lua Debug Server For example: http://studio.zerobrane.com Quick Instructions Copy & paste the same script to the debugging server and name it as the same as in the Visionaire Editor. Add
require("mobdebug").start()
to the lua script in the Visionaire Editor over the line you would like to debug. Start debug server and run game.
Example Script
local char, pos, testnum
testnum = 0
char = game:getLink(VGameCurrentCharacter)
pos = char:getPoint(VCharacterPosition)
testnum = testnum + 1
print(testnum)
Usage
[Create the script]
Create the script in the Visionaire Studio Editor.
[Start debug server]
Copy and paste the same script in the ZeroBraneStudio IDE. Save the File as the same name named in the Visionaire Editor (Script0) in our example as you can see in the left in ZeroBraneStudio. Click on "Project -> Start Debugger Server"
[Clientsite]
Add
require("mobdebug").start()
over the line you would like to debug in the Visionaire Editor. Make sure you execute this script in game.
[Final Steps]
After you started the debug server and added require("mobdebug").start() 1 line over the script you want to debug click on "run game" from the Visionaire Editor.
Now the debugger stops on the line and you get the informations with an mouseover.