Difference between revisions of "SetAnimFrames (CMS)"
From The Official Visionaire Studio: Adventure Game Engine Wiki
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=== Shorthand Version === | === Shorthand Version === | ||
<syntaxhighlight> | <syntaxhighlight> | ||
− | function | + | function setAnimFrames(ani, n1, n2) |
n2 = n2 or n1 -- fall-back in case n2 = nil (will use same value as n1) | n2 = n2 or n1 -- fall-back in case n2 = nil (will use same value as n1) | ||
ActiveAnimations[ani].AnimationFirstFrame = n1 | ActiveAnimations[ani].AnimationFirstFrame = n1 |
Revision as of 20:48, 8 December 2015
Name | Type | By |
---|---|---|
setAnimFrames("ani", n1, n2) | Definition | AFRLme |
This small function allows you to quickly set the first & last frame of an active animation.
Instructions
1. Add the main script to the Visionaire Studio Script Editor & set the script as a definition script.
2. To use this function you should create an execute a script action containing...
setAnimFrames("animation_name", 1, 1) -- set active animation animation_name's first frame to 1 & last frame to 1
Main Script
function setAnimFrames(ani, n1, n2)
getObject("ActiveAnimations[" .. ani .. "]"):setValue(VAnimationFirstFrame, n1)
getObject("ActiveAnimations[" .. ani .. "]"):setValue(VAnimationLastFrame, n2)
end
Shorthand Version
function setAnimFrames(ani, n1, n2)
n2 = n2 or n1 -- fall-back in case n2 = nil (will use same value as n1)
ActiveAnimations[ani].AnimationFirstFrame = n1
ActiveAnimations[ani].AnimationLastFrame = n2
end
Syntax Breakdown
Name | Type | Description |
---|---|---|
ani | "string" | This should be a "string" value containing the name of the animation you want to affect. |
n1 | integer | This should be an integer (number) value which will determine which frame will be the initial (from) frame of the linked animation (ani). |
n2 | integer | This should be an integer (number) value which will determine which frame will be the final (to) frame of the linked animation (ani). |