Difference between revisions of "SetAnimSize (CMS)"

From The Official Visionaire Studio: Adventure Game Engine Wiki
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== Instructions ==
 
== Instructions ==
 
1. Add the [[#Main_Script|main script]] to the Visionaire Studio Script Editor & set the script as a definition script.<br/>
 
1. Add the [[#Main_Script|main script]] to the Visionaire Studio Script Editor & set the script as a definition script.<br/>
2. To use this function you should create an execute a script action containing...
+
2. To use this function you should create an ''execute a script'' action containing...
 
<syntaxhighlight>
 
<syntaxhighlight>
 
setAnimSize("animation_name", 200) -- set active animation animation_name's size to 200%
 
setAnimSize("animation_name", 200) -- set active animation animation_name's size to 200%

Revision as of 13:12, 15 August 2014

Name Type By
setAnimSize("ani", n) Definition AFRLme

This small function allows you to quickly set the size(%) of an active animation.

Instructions

1. Add the main script to the Visionaire Studio Script Editor & set the script as a definition script.
2. To use this function you should create an execute a script action containing...

setAnimSize("animation_name", 200) -- set active animation animation_name's size to 200%

Main Script

function setAnimSize(ani, n)
 getObject("ActiveAnimations[" .. ani .. "]"):setValue(VAnimationSize, n)
end

Syntax Breakdown

Name Type Description
ani "string" This should be a "string" value containing the name of the animation you want to affect.
n integer This should be an integer (number) value which will determine size(%) of the linked animation (ani).