Difference between revisions of "SetLang (CMS)"
From The Official Visionaire Studio: Adventure Game Engine Wiki
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| spk || "string" || This should be a "string" value containing the 2 letter prefix you added to the txtLang table of the spoken language you want to set. | | spk || "string" || This should be a "string" value containing the 2 letter prefix you added to the txtLang table of the spoken language you want to set. |
Revision as of 20:00, 14 August 2014
Name | Type | By |
---|---|---|
setLang("spk", "txt") | Definition | AFRLme |
This small function allows you to quickly set the spoken language & subtitle language. This function is only valid from Visionaire Studio 4.0 beta onwards.
Instructions
1. Add the main script to the Visionaire Studio Script Editor & set the script as a definition script.
2. You should edit the txtLang table to reflect your available in game languages. Names are case sensitive.
3. To use this function you should create an execute a script action containing...
setLang("en", "de") -- set spoken language to English & subtitle language to German
Main Script
-- * table containing the available game languages with 2 letter prefix for table names * --
local txtLang = {en = "English", de = "German", fr = "French"}
function setLang(spk, txt)
game:setValue( VGameStandardLanguage, getObject("Languages[" .. txtLang[txt] .. "]") )
game:setValue( VGameSpeechLanguage, getObject("Languages[" .. txtLang[spk] .. "]") )
end
Syntax Breakdown
Name | Type | Description |
---|---|---|
spk | "string" | This should be a "string" value containing the 2 letter prefix you added to the txtLang table of the spoken language you want to set. |
txt | "string" | This should be a "string" value containing the 2 letter prefix you added to the txtLang table of the subtitle language you want to set. |