Difference between revisions of "ShaderBlur (CMS)"
From The Official Visionaire Studio: Adventure Game Engine Wiki
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− | Allows the user to blur or focus the camera/screen over a specified amount of time. | + | Allows the user to blur or focus the camera/screen over a specified amount of time. ''The [[Shader_(CMS)|shader toolkit]] is needed for this function to work''. |
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<span class="bold">Additional Info</span> | <span class="bold">Additional Info</span> |
Revision as of 13:28, 16 August 2014
Function History
Available since v4.0
Allows the user to blur or focus the camera/screen over a specified amount of time. The shader toolkit is needed for this function to work.
Additional Info
Any values below 0.8 and above 2 tend to have some trippy side effects. Recommended values are between 0.8 & 1.4.
Syntax:
shaderBlur(active, value, delay)
Example 1: set blur amount
shaderBlur(1, 0.8, 3000) -- blur the screen over 3000 milliseconds
shaderBlur(1, 0.8, 0) -- blur screen instantly
Example 2: turn blur off
shaderBlur(0, 0, 3000) -- focus screen back to default over 3000 milliseconds
shaderBlur(0, 0, 0) -- focus screen back to default instantly
Arguments
active: integer (number)
Render blur active or inactive; 0 = off, 1 = on
value: float (number)
The amount to blur the screen by; recommended value somewhere between 0.8 & 1.4
delay: integer (number)
The amount of time to colorize the screen over in milliseconds (ms)
Flags
none
Return
none
Relevant Pages: to add... |