Difference between revisions of "AlignChar (CMS)"
From The Official Visionaire Studio: Adventure Game Engine Wiki
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<div class="alt-bg">Alignment is based on character center which is usually set near the feet.</div> | <div class="alt-bg">Alignment is based on character center which is usually set near the feet.</div> | ||
− | <div>There is no simple method for obtaining the top pixel of the | + | <div>There is no simple method for obtaining the top (y) pixel coordinate of the currently active character animation.</div> |
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Revision as of 19:14, 16 August 2014
Name | Type | By |
---|---|---|
alignChar("c", "t") | Definition | AFRLme |
This small function allows you to quickly align a character to another character.
Additional Info
Alignment is based on character center which is usually set near the feet.
There is no simple method for obtaining the top (y) pixel coordinate of the currently active character animation.
Instructions
1. Add the main script to the Visionaire Studio Script Editor & set the script as a definition script.
2a. To align current character to another character...
alignChar("", "character_name")
2b. To align a specific character to another character...
alignObj("character_name", "character_name")
2c. To align a specific character to current character...
alignObj("character_name", "")
Main Script
function alignChar(c, t)
if c == "" then c = game:getLink(VGameCurrentCharacter) else c = getObject("Characters[" .. c .. "]") end
if t == "" then t = game:getLink(VGameCurrentCharacter) else t = getObject("Characters[" .. t .. "]") end
-- + --
local p1 = c:getPoint(VCharacterPosition)
local p2 = t:getPoint(VCharacterPosition)
-- + --
local ax, ay
ay = p1.y - p2.y
ax = p2.x - p1.x
-- + --
local angle = math.deg( math.atan2(ay, ax) )
if angle < 0 then angle = 360 + angle end
-- + --
c:setValue(VCharacterDirection, angle)
end
Syntax Breakdown
Name | Type | Description |
---|---|---|
c | "string" | This should be a "string" value containing the name of the character you want to affect; if string is empty it will default to current character. |
t | "string" | This should be a "string" value containing the name of the character you want to align to; if string is empty it will default to current character. |