Difference between revisions of "AlignChar (CMS)"

From The Official Visionaire Studio: Adventure Game Engine Wiki
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This small function allows you to quickly align a character to another character.
 
This small function allows you to quickly align a character to another character.
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<span class="bold">Additional Info</span>
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! Additional Info
<div class="alt-bg">Alignment is based on character center which is usually set near the feet.</div>
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<div>There is no simple method for obtaining the top (y) pixel coordinate of the currently active character animation.</div>
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| Alignment is based on character center which is usually set near the feet.
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| There is no simple method for obtaining the top (y) pixel coordinate of the currently active character animation.
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== Instructions ==
 
== Instructions ==

Revision as of 16:34, 8 October 2014

Name Type By
alignChar("c", "t") Definition AFRLme

This small function allows you to quickly align a character to another character.

Additional Info
Alignment is based on character center which is usually set near the feet.
There is no simple method for obtaining the top (y) pixel coordinate of the currently active character animation.

Instructions

1. Add the main script to the Visionaire Studio Script Editor & set the script as a definition script.
2a. To align current character to another character...

alignChar("", "character_name")

2b. To align a specific character to another character...

alignObj("character_name", "character_name")

2c. To align a specific character to current character...

alignObj("character_name", "")

Main Script

function alignChar(c, t)
 if c == "" then c = game:getLink(VGameCurrentCharacter) else c = getObject("Characters[" .. c .. "]") end
 if t == "" then t = game:getLink(VGameCurrentCharacter) else t = getObject("Characters[" .. t .. "]") end
 -- + --
 local p1 = c:getPoint(VCharacterPosition)
 local p2 = t:getPoint(VCharacterPosition)
 -- + --
 local ax, ay
 ay = p1.y - p2.y
 ax = p2.x - p1.x
 -- + --
 local angle = math.deg( math.atan2(ay, ax) )
 if angle < 0 then angle = 360 + angle end
 -- + -- 
 c:setValue(VCharacterDirection, angle)
end

Syntax Breakdown

Name Type Description
c "string" This should be a "string" value containing the name of the character you want to affect; if string is empty it will default to current character.
t "string" This should be a "string" value containing the name of the character you want to align to; if string is empty it will default to current character.