Difference between revisions of "ShaderFollowCharacter (CMS)"
From The Official Visionaire Studio: Adventure Game Engine Wiki
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| delay || integer (number) || The amount of time (in milliseconds) needed to scroll &/or zoom the camera to the current characters location. | | delay || integer (number) || The amount of time (in milliseconds) needed to scroll &/or zoom the camera to the current characters location. | ||
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Latest revision as of 14:49, 19 May 2015
Name | Type |
---|---|
shaderFollowCharacter(character, zoom, delay) | Execution |
Smoothly follow the specified character around the screen. The shader toolkit is needed for this function to work.
Examples
Enable
Follow current character around the screen
shaderFollowCharacter("", 1.2, 3000) -- follow current character at 1.2x zoom over 3s per movement.
Follow a specific character around the screen
shaderFollowCharacter("character_name", 1.2, 3000) -- follow character_name at 1.2x zoom over 3s per movement.
Disable
Stop following character & restore screen viewport back to default value
shaderStopFollow(easeQuintOut) -- stop following camera & ease back to viewport default with QuintOut
Syntax Breakdown
Name | Type | Description |
---|---|---|
character | "string" | This should be the name of the character you want to follow; if string is empty then it will automatically follow the current character. |
zoom | float (decimal) | This should contain the zoom amount. (1 = default) |
delay | integer (number) | The amount of time (in milliseconds) needed to scroll &/or zoom the camera to the current characters location. |