Difference between revisions of "Basic lua: Tables"

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! method 1: automatically generated index values !!
 
! method 1: automatically generated index values !!
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local t = {1, 2, 3, 4, 5, "six", 7, "ate", 9} -- automatically assigns an index number to each value starting from 1.
 
local t = {1, 2, 3, 4, 5, "six", 7, "ate", 9} -- automatically assigns an index number to each value starting from 1.

Revision as of 16:05, 22 September 2014

Tables are one of the features of Lua script, that make the scripting language so dynamic & easy to use, as they allow us to easily create tables, insert, remove & sort data. Tables are often comprised of arrays that usually involve keywords - or an index number - & a value. Tables can be accessed using multiple different methods.

< Index >

Creating a table

method 1: automatically generated index values
local t = {1, 2, 3, 4, 5, "six", 7, "ate", 9} -- automatically assigns an index number to each value starting from 1.

print( "index total = " .. #(t) ) -- print total of table entries

for i = 1, table.maxn(t) do -- for 1 to table total, print value of index number
 print( t[i] )
end
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