Difference between revisions of "Basic lua: Tables"
From The Official Visionaire Studio: Adventure Game Engine Wiki
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! method 1: automatically generated index values !! | ! method 1: automatically generated index values !! | ||
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local t = {1, 2, 3, 4, 5, "six", 7, "ate", 9} -- automatically assigns an index number to each value starting from 1. | local t = {1, 2, 3, 4, 5, "six", 7, "ate", 9} -- automatically assigns an index number to each value starting from 1. | ||
Revision as of 16:07, 22 September 2014
Tables are one of the features of Lua script, that make the scripting language so dynamic & easy to use, as they allow us to easily create tables, insert, remove & sort data. Tables are often comprised of arrays that usually involve keywords - or an index number - & a value. Tables can be accessed using multiple different methods.
< | Index | > |
Creating a table
method 1: automatically generated index values | |
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local t = {1, 2, 3, 4, 5, "six", 7, "ate", 9} -- automatically assigns an index number to each value starting from 1.
print( "index total = " .. #(t) ) -- print total of table entries
for i = 1, table.maxn(t) do -- for 1 to table total, print value of index number
print( t[i] )
end |