Difference between revisions of "Global Command: startSound"
From The Official Visionaire Studio: Adventure Game Engine Wiki
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| '''Relevant Pages''': [[GetSoundId_(CMS)|getSoundId]] - [[GetSoundProperty_(CMS)|getSoundProperty]] - [[SetSoundProperty_(CMS)|setSoundProperty]] - [[StopSound_(CMS)|stopSound]] - [[ToggleSoundPause_(CMS)|toggleSoundPause]] | | '''Relevant Pages''': [[GetSoundId_(CMS)|getSoundId]] - [[GetSoundProperty_(CMS)|getSoundProperty]] - [[SetSoundProperty_(CMS)|setSoundProperty]] - [[StopSound_(CMS)|stopSound]] - [[ToggleSoundPause_(CMS)|toggleSoundPause]] | ||
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Revision as of 00:52, 4 November 2014
Function History |
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Available since v4.0 |
Allows you to play sound files; with optional property values.
Additional Info |
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Properties currently available... |
volume, balance, offset & loop |
Please note that only mono sounds can be panned using the balance property; all stereo channel sounds will remain centered. |
Syntax:
startSound("filename", {flags=1, properties})
Example 1: basic play audio file method
startSound("vispath:sounds/example.ogg")
Example 2: again with properties
-- play example.ogg at 100% volume level, audio centered, from 1 second mark with loop mode on
startSound("vispath:sounds/example.ogg", {flags=1, volume=100, balance=0, offset=1000, loop=true})
--[[
let's say you have an audio file with a duration of 00:03:24 & you want to start the audio file at: 2 minutes & 44 seconds;
so what we need to do is convert minutes/seconds into ms like so: (2*60)*1000 + (44*1000) = 164000ms
math explanation:
2m*60s = 120 seconds * 1000ms = 120,000ms | 44s*1000ms = 44,000ms
120,000 + 44,000 = 164,000ms
--]]
Arguments
filename: path
The path to the audio file to be played; vispath: must be included at the beginning of the path.
"vispath:path/filename.type"
Flags
properties
- volume: allows you to set volume level via an integer value
- balance: allows you to set the left/right audio balance via an integer value (-100 to 100; 0 is centered)
- offset: allows you to start audio file from x time via an integer value (in ms)
- loop: allows you to declare if audio file should loop via a boolean value (true/false)
Return
none
Relevant Pages: getSoundId - getSoundProperty - setSoundProperty - stopSound - toggleSoundPause |