Difference between revisions of "ShaderAddEffect (CMS)"
From The Official Visionaire Studio: Adventure Game Engine Wiki
(Created page with "{| class="ts" style="width:100%" |- ! style="text-align:left" | Name !! style="text-align:left" | Type |- | shaderAddEffect(effect) || Execution |} Allows you to add various...") |
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| warp2: Is it Jelly? or Jell-O? | | warp2: Is it Jelly? or Jell-O? | ||
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− | | tv1: Do the Munster (retro movie effect) | + | | tv1: Do the Munster! Munster! (retro movie effect) |
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| tv2: Cheap CCTV. | | tv2: Cheap CCTV. | ||
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Remove effect | Remove effect | ||
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− | shaderRemoveEffect("tv1") -- remove | + | shaderRemoveEffect("tv1") -- remove tv1 effect |
</syntaxhighlight> | </syntaxhighlight> | ||
Revision as of 15:59, 30 September 2014
Name | Type |
---|---|
shaderAddEffect(effect) | Execution |
Allows you to add various dynamic warp effects to the screen. The shader toolkit is required for this function to work.
Available Effects |
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ascii: He IS the One... |
chroma: Woah! 3D! Hope you brought your x-ray specs... |
edgeglow: Neon glow, Fast & Furious style |
fourbit: before there was 8-bit graphics, there was 4-bit grafix... |
highlight: Does anyone have a god complex? well now now you can smite the screen with god rays! |
light1: Umm, no idea. It just turns my screen black. (tbc) |
pearls: Unlock the inner artist in you, by turning your game into a mosaic masterpiece |
ripple1: House of Mirrors (large waves) |
ripple2: House of Mirrors (large central) |
ripple3: House of Mirrors (deep blue sea) |
ripple4: House of Mirrors (smooth central) |
warp1: Pure tiled chaos. |
warp2: Is it Jelly? or Jell-O? |
tv1: Do the Munster! Munster! (retro movie effect) |
tv2: Cheap CCTV. |
tv3: Distorted reality v1 (3D glasses sold separately) |
tv4: Distorted Reality v2 (3D glasses sold separately) |
Examples
Enable
Add effect
shaderAddEffect("tv1") -- enable tv1 effect
Disable
Remove effect
shaderRemoveEffect("tv1") -- remove tv1 effect
Syntax Breakdown
Name | Type | Description |
---|---|---|
effect | "string" | This should be a string value containing the effect you want to enable/disable. |