Difference between revisions of "Pendulum Animation (h2)"
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"animation_name" would be the name of the animation (I added a generic name to the code block). Also the number values are the amount of frames of the animation without & with the blink part of the animation. In this case frames 1-16 were the idle part of the animation & frames 17-21 was the blink part. | "animation_name" would be the name of the animation (I added a generic name to the code block). Also the number values are the amount of frames of the animation without & with the blink part of the animation. In this case frames 1-16 were the idle part of the animation & frames 17-21 was the blink part. |
Revision as of 19:02, 5 August 2016
Name | By |
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Pendulum Animation Playback [loop forwards > backwards, or vice versa] (animation, Lua) | AFRLme |
This tutorial shows you how to apply a pendulum effect to your animations, so that you can make them play forwards then backwards or vice versa. The idea in itself is quite simple & it only requires 2 tiny lines of Lua script, however I do believe that a pendulum animation option should be included as a standard feature in Visionaire Studio be default, so here's hoping that it gets added at some point in the future.
Tutorial
Start off by creating an animation & then you need to add all the frames that are required for playing the forward animation.
File:pendulum_tutorial_(step_1).gif
"animation_name" would be the name of the animation (I added a generic name to the code block). Also the number values are the amount of frames of the animation without & with the blink part of the animation. In this case frames 1-16 were the idle part of the animation & frames 17-21 was the blink part.
The little script above randomly generates a number between 1 & 20 & if the number is less than 13 then it will only play the idle part of the animation but if it equals 13 or more then it will play the idle part of the animation & then the blink part of the animation. This means that there is a 7 out of 20 chance that the character will blink at the end of the idle animations loop cycle.
Pretty straightforward, no?
Quick note: In Visionaire Studio we can force which animation frames of an animation can be played by defining the initial & end frame using AnimationFirstFrame & AnimationLastFrame. |
Resources
Name | Description |
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hotspot_demo.zip | A working .ved file, complete with resources. Check out the readme.txt file for instructions. |