Difference between revisions of "How To Add a Splash Video (vsb)"

From The Official Visionaire Studio: Adventure Game Engine Wiki
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=== Method 1: the built-in intro movie option ===
 
=== Method 1: the built-in intro movie option ===
  
1. Click on [[File:game25_new.png|25px]] on the main menu bar to open up the game properties tab.
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1. Click on [[File:game25_new.png|25px|link=]] on the main menu bar to open up the game properties tab.
  
2.
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2. Navigate to the ''Into Movie'' field & open up the file selection dialog by clicking on this [[File:open_dialog_icon.png|25px|link=]] button.
 
<html><img src="https://wiki.visionaire-tracker.net/images/5/55/Video_splash_m1.gif" width="100%"/></html>
 
<html><img src="https://wiki.visionaire-tracker.net/images/5/55/Video_splash_m1.gif" width="100%"/></html>
  

Revision as of 19:09, 2 November 2017

Name
How to add a splash video to be displayed on game startup (2 methods)


This tutorial shows you how to add a splash/logo video to be displayed when the game is launched. There are currently two methods available for adding a splash video. Personally I recommend using method 2 as it's a lot more flexible.

Tutorial

Method 1: the built-in intro movie option

1. Click on Game25 new.png on the main menu bar to open up the game properties tab.

2. Navigate to the Into Movie field & open up the file selection dialog by clicking on this Open dialog icon.png button.

After you've done sorting out those images, open up the interface section of the editor & create a new interface. Now open up the properties for the interface & assign the image with the transparent background you created to the background image section. Tick the show interface permanently option & set displacement to absolute. Don't forget to set the class to something like miscellaneous. & that's it for that, you can now feel free to close the properties tab.

Quick note #1: You may also want to create a temporary image the same size of your game default resolution with a solid color as it makes it easier to draw the interface area when you can see exactly what you are working with.
Quick note: #2: You can create custom classes for interfaces with the explorer tool (ctrl/⌘ + e). I think we need to create documentation for the explorer tool, sorry for the inconvenience.


Resources

Name Description
- N/A