♠ First scene: which will be shown after load screen/intro movie (required)
♠ Default language: initial language game should begin with (required)
♠ Resolution: this is the games default resolution - you can set a custom resolution via the explorer tool (required)
♠ At begin start following action: you can use this to perform actions on game launch; hide interfaces, check settings etc
♠ Activate Standard command: n/a
♠ Company name: save games, log files, config.ini etc will be saved in c:/users/<username>/AppData/Local/<company_name>/
♠ Game name: save games, log files, config.ini etc will be saved in c:/users/<username>/AppData/Local/<company_name>(if included)/<game_name>
♠ Align character on immediate execution: if checked, current character will automatically face towards any object using immediate execution command
♠ Allow dragging of items from inventory: automatically sets clicked item to hand for quickly using on other objects, items or characters
♠ Always allow to skip active text: if selected then users can skip displayed text during cutscenes with left mouse button
♠ Execute key actions during a dialog: allows or prevents the player from executing key input actions while a dialog is open
♠ Auto hide interfaces in menu: automatically hides all interfaces while a menu scene is open
♠ Keep character images in memory while displaying a menu: saves all character animations, destinations & actions to memory when you open up a menu
♠ Activate pixel effect: activates nearest neighbor interpolation; best used for low resolution games, if desired
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♠ Active character: this is where you assign the default playable character of your game
♠ Intro movie: add a movie (usually company splash) that will play on game launch (after load screen; if provided)
♠ Fade delay [ms]: default time in milliseconds that it takes to fade between scenes
♠ Scroll speed [pixel/sec]: the speed in which scenes will be scrolled by (higher value equals faster scrolling)
♠ Sprite cache size [mb]: sprite cache size in MB, which stores recently loaded sprites
♠ Speaker sound by panning: -
♠ Text alignment: allows you to set the alignment of spoken text that displays above characters heads
♠ Speaker text alignment: allows you to the set the alignment of narration text
♠ Minification filter: defines the filter to be used for scaling character sprites down; nearest neighbor should only be used for low resolution games
♠ Magnification: defines the filter to be used for scaling character sprites up; nearest neighbor should only be used for low resolution games
♠ Disable interaction during character anim: prevent the player from being able to interact during certain character animations
♠ Object text font: set the font that will be used for displaying object text
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♠ Action text: the text that will be displayed for actions; commands, items, objects etc
♠ Display: define how & where the action text should be displayed; if required
♠ Font: define the font which should be used to display the action text
♠ Rectangle: absolutely define a box (position, size) in which the action text should be displayed; only applicable if draw action text inside rectangle option was chosen
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