Global Command: getSoundId
From The Official Visionaire Studio: Adventure Game Engine Wiki
Retrieve the id of a currently active audio file. Use the sound id to stop/pause/resume or edit the linked sound properties.
Related functions | getSoundProperty | setSoundProperty | startSound | stopSound | toggleSoundPause |
Syntax
getSoundId(soundfile)
Parameters
Parameter | Type | Description |
---|---|---|
soundfile | string | Relative path to the audio file whose id you want to obtain. Add the "vispath:" prefix. |
Return values
Type | Description |
---|---|
integer | Unique id referencing the requested sound, or -1 if the sound is not active. |
Examples
Example 1: Store the sound id into a variable for later use.
local mySoundId = getSoundId("vispath:sounds/example.ogg")