Global Command: createHapticEffectConstant
From The Official Visionaire Studio: Adventure Game Engine Wiki
Create a constant haptic effect for devices which support haptic effects.
Syntax
createHapticEffectConstant(effectType, length, delay, level, attack_length, attack_level, fade_length, fade_level, effectDirection [, dir0, dir1, dir2])
Parameters
| Parameter | Type | Description |
|---|---|---|
| effectType | string | Type of the effect |
| length | int | Duration of the effect in milliseconds |
| delay | int | |
| level | int | |
| attack_length | int | |
| attack_level | int | |
| fade_length | int | |
| fade_level | int | |
| effectDirection | string | |
| dir0 | int | |
| dir1 | int | |
| dir2 | int |
Return values
| Type | Description |
|---|---|
| integer | The unique id of the created effect. |
Examples
Example 1: Create a constant haptic effect and start it.
local effectID = createHapticEffectConstant('constant', 1000, -1, 0x6000, 1000, -1, 1000, -1, 'polar', 20000)
startHapticEffect(effectID)