SetVolume

From The Official Visionaire Studio: Adventure Game Engine Wiki
Revision as of 18:54, 7 March 2013 by AFRLme (talk)

Command History

Available since v3.7
MovieVolume & GlobalVolume added to v3.8


Allows the user to set volume levels of: music, sound fx, speech, movies & global(master)

Additional Info

These are the numbers used inside of the setVolume(brackets) to set specific volume types!
eMusicVolume (0), eSoundVolume (1), eSpeechVolume (2), eMovieVolume (3) or eGlobalVolume (4)


Syntax:

setVolume(type, volume)


Example 1: basic set volume

-- set music volume to 50%!
setVolume(0, 50)

-- set sound fx volume to 50%!
setVolume(1, 50)

-- set speech volume to 50%!
setVolume(2, 50)

-- set movie volume to 50%!
setVolume(3, 50)

-- set global (master) volume to 50%!
setVolume(4, 50)

Example 2: set all levels based on global (master) volume! [pre v3.8]

-- let's set the global (master) volume to 80%
local globalVol = 80

-- let's create a variable containing difference between global volume current & max volume!
local dif = 100 - globalVol

-- let's store the current volumes for the various volume types into variables!
local musicVol = getVolume(0)
local sfxVol = getVolume(1)
local speechVol = getVolume(2)

-- let's remove the difference from the various volume types!
setVolume(0, musicVol - dif)
setVolume(1, sfxVol - dif)
setVolume(2, speechVol - dif)

-- let's check none of the various volume types are under 0%!
if getVolume(0) < 0 then setVolume(0, 0) end
if getVolume(1) < 0 then setVolume(1, 0) end
if getVolume(2) < 0 then setVolume(2, 0) end

--[[
this is of course completely unnecessary as the volumes are automatically adjusted with the global volume command
added to v3.8! 
--]]


Arguments

type: integer (number)
The type of volume to set: eMusicVolume (0), eSoundVolume (1), eSpeechVolume (2), eMovieVolume (3) or eGlobalVolume (4)

volume: integer (number)
New value for volume. Must be a value between 0 and 100

Flags: none

Return: none