StopSound
From The Official Visionaire Studio: Adventure Game Engine Wiki
Revision as of 21:28, 30 September 2014 by Vis apiuser (talk)
stopSound
Available since: v4.0
Stops the specified sound.
Lua Syntax:
stopSound(soundID)
Arguments
soundID
- int - ID of the sound which should be stopped
Flags
Return Values
- status
- True if sound was stopped successfully, false otherwise.
Examples
Example 1:
local soundID = getSoundId('vispath:sounds/example.ogg')
stopSound(soundID)