VisionaireObject Command: getLink
From The Official Visionaire Studio: Adventure Game Engine Wiki
Revision as of 16:24, 22 March 2014 by David Stoffel (talk)
Command History
Available since v3.0
Allows you to access, read & manipulate the data tables for objects, items, characters, conditions, & values etc...
Syntax:
getLink(t_link)
Example 1: using getLink as initial function.
game:getLink(VGameCurrentCharacter) -- access all tables of current character
game:getLink(VGameCurrentScene) -- access all tables of current scene
Example 2: using getLink after other functions
game:getLink(VGameCurrentCharacter):getLink(VCharacterCurrentOutfit) -- access table of current characters active outfit
getObject("Characters[Tom]"):getLink(VCharacterCurrentOutfit) -- access active outfit table of character "Tom"
Arguments
t_link: text
The name of the data structure object table.
Flags
none
Return
object
Returns the data from the linked objects table; or returns empty.