Global Command: getProperty
From The Official Visionaire Studio: Adventure Game Engine Wiki
Revision as of 16:26, 22 March 2014 by David Stoffel (talk)
Function History
Available since v3.7
system_language property added to v3.8
Return the requested property.
Syntax:
getProperty(property)
Example 1: "platform"
-- if platform = windows then do some action else if ...
if getProperty("platform") == "win" then
getObject("Conditions[win]"):setValue(VConditionValue, true)
elseif getProperty("platform") == "mac" then
getObject("Conditions[mac]"):setValue(VConditionValue, true)
elseif getProperty("platform") == "linux" then
getObject("Conditions[linux]"):setValue(VConditionValue, true)
elseif getProperty("platform") == "ios" then
getObject("Conditions[ios]"):setValue(VConditionValue, true)
elseif getProperty("platform") == "android" then
getObject("Conditions[win]"):setValue(VConditionValue, true)
end
Example 2: "steam_initialized"
-- let's check if steam has initialized & set a value based on return value
local steamLoaded == getProperty("steam_initialized")
if steamLoaded then
getObject("Conditions[steamInit]"):setValue(VConditionValue, true)
else
getObject("Conditions[steamInit]"):setValue(VConditionValue, false)
end
Example 3: "system_language"
-- let's check the current users operating system language & store it in a variable
local sysLang == getProperty("system_language")
if sysLang == "English" then
game:setValue(VGameStandardLanguage, getObject("Languages[English]"))
elseif sysLang == "German" then
game:setValue(VGameStandardLanguage, getObject("Languages[German]"))
end
Arguments
property: "string"
- "platform" (returns win, mac, linux, ios, or android; depending on users operating system)
- "steam_initialized" (true/false depending if the steam_api is successfully loaded & client is connected)
- "system_language" (returns users system language in english; english, german, spanish etc)
Flags
none
Return
property
The requested property value