Global Command: getVolume
From The Official Visionaire Studio: Adventure Game Engine Wiki
Function History
Available since v3.0
MovieVolume & GlobalVolume added to v3.8
Allows the user to check current volume levels of: music, sound, speech, video, & master.
Additional Info
These are the names or numbers used inside of the getVolume(brackets) to check specific volume types.
eMusicVolume(0), eSoundVolume(1), eSpeechVolume(2), eMovieVolume(3), or eGlobalVolume(4)
Syntax:
getVolume(type)
Example 1: recommended getVolume() method
-- is music volume over 50%?
if getVolume(eMusicVolume) > 50 then
-- do some action!
end
-- is sound fx volume less than 25%?
if getVolume(eSoundVolume) < 25 then
-- do some action!
end
-- is speech volume more than or equal to 80%?
if getVolume(eSpeechVolume) >= 80 then
-- do some action!
end
-- is movie volume at 50%?
if getVolume(eMovieVolume) == 50 then
-- do some action!
end
-- is global (master) volume not equal to 50%?
if getVolume(eGlobalVolume) ~= 50 then
-- do some action!
end
Example 2: using integer values instead
getVolume(0) --[[ is the same as ]]-- getVolume(eMusicVolume)
Arguments
type: integer (number)
The type of volume to return: eMusicVolume(0), eSoundVolume(1), eSpeechVolume(2), eMovieVolume(3) or eGlobalVolume(4)
Flags
none
Return
volume
The queried volume
Relevant Pages: setVolume |