Characters Tab

From The Official Visionaire Studio: Adventure Game Engine Wiki
Revision as of 17:26, 31 March 2014 by AFRLme (talk | contribs) (→Outfits)
Characters: This is where you can create your characters, outfits & animations etc


Outfits

width="10%" |
♠ Properties>: allows you to edit loop amount, direction, frame delay value, & various playback settings, such as: play forwards, reverse, or random frame selection.

♠ First frame: jump back to the first frame.
♠ Previous frame: jump back 1 frame.
♠ Play animation: allows you to preview the animation.
♠ Next frame: jump forward 1 frame.
♠ Last frame: jump forward to the last frame.
♠ Align character on immediate execution: if checked, current character will automatically face towards any object using immediate execution command
♠ Allow dragging of items from inventory: automatically sets clicked item to hand for quickly using on other objects, items or characters
♠ Always allow to skip active text: if selected then users can skip displayed text during cutscenes with left mouse button
♠ Execute key actions during a dialog: allows or prevents the player from executing key input actions while a dialog is open
♠ Auto hide interfaces in menu: automatically hides all interfaces while a menu scene is open
♠ Keep character images in memory while displaying a menu: saves all character animations, destinations & actions to memory when you open up a menu
♠ Activate pixel effect: activates nearest neighbor interpolation; best used for low resolution games, if desired


♠ Active character: this is where you assign the default playable character of your game
♠ Intro movie: add a movie (usually company splash) that will play on game launch (after load screen; if provided)
♠ Fade delay [ms]: default time in milliseconds that it takes to fade between scenes
♠ Scroll speed [pixel/sec]: the speed in which scenes will be scrolled by (higher value equals faster scrolling)
♠ Sprite cache size [mb]: sprite cache size in MB, which stores recently loaded sprites
♠ Speaker sound by panning: -
♠ Text alignment: allows you to set the alignment of spoken text that displays above characters heads
♠ Speaker text alignment: allows you to the set the alignment of narration text
♠ Minification filter: defines the filter to be used for scaling character sprites down; nearest neighbor should only be used for low resolution games
♠ Magnification: defines the filter to be used for scaling character sprites up; nearest neighbor should only be used for low resolution games
♠ Disable interaction during character anim: prevent the player from being able to interact during certain character animations
♠ Object text font: set the font that will be used for displaying object text


♠ Action text: the text that will be displayed for actions; commands, items, objects etc
♠ Display: define how & where the action text should be displayed; if required
♠ Font: define the font which should be used to display the action text
♠ Rectangle: absolutely define a box (position, size) in which the action text should be displayed; only applicable if draw action text inside rectangle option was chosen