Global Command: setVolume
From The Official Visionaire Studio: Adventure Game Engine Wiki
Function History
Available since v3.0
MovieVolume & GlobalVolume added to v3.8
Allows the user to set volume levels of: music, sound fx, speech, video, & master.
Additional Info
These are the numbers used inside of the setVolume(brackets) to set specific volume types.
eMusicVolume(0), eSoundVolume(1), eSpeechVolume(2), eMovieVolume(3) or eGlobalVolume(4)
Syntax:
setVolume(type, volume)
Example 1: recommended method
-- set music volume to 50%!
setVolume(eMusicVolume, 50)
-- set sound fx volume to 50%!
setVolume(eSoundVolume, 50)
-- set speech volume to 50%!
setVolume(eSpeechVolume, 50)
-- set movie volume to 50%!
setVolume(eMovieVolume, 50)
-- set global (master) volume to 50%!
setVolume(eGlobalVolume, 50)
Example 2: using integer values instead
setVolume(0, 50) -- is the same as...
setVolume(eMusicVolume, 50)
Arguments
type: integer (number)
The type of volume to set: eMusicVolume(0), eSoundVolume(1), eSpeechVolume(2), eMovieVolume(3) or eGlobalVolume(4)
volume: integer (number)
New value for volume. Must be a value between 0 and 100
Flags
none
Return
none
Relevant Pages: getVolume |