ShaderSetOptions
From The Official Visionaire Studio: Adventure Game Engine Wiki
Revision as of 21:28, 30 September 2014 by Vis apiuser (talk) (Created page with "==shaderSetOptions== <div class="command-min-version-info">Available since: <span class="command-min-version">v4.0.2</span></div> <div class="command-doc">Set renderpasses f...")
Contents
shaderSetOptions
Available since: v4.0.2
Set renderpasses for shader
Lua Syntax:
shaderSetOptions(value [, id])
Arguments
value
- ' - value - table of renderpasses
id
- int - configuration id
Flags
Return Values
None.
Examples
Example 1: set transparent draw style for an object
shaderSetOptions({{shader = 0, comp_dst=1, comp_src=4 }}, 1)Objects.turning_object.ShaderSet = 1
Example 2: set shader options
shaderSetOptions({ renderbuffers=2,{ shader = shaders.num(), source=0, target = 1, clear = 0 },{ shader = shaders.num(), source=0, target = 0, clear = 0 },{ shader = shaders.bnum(), source=1, target = 0, clear = 0, comp_dst=0 }})