GetName (CMS)

From The Official Visionaire Studio: Adventure Game Engine Wiki
Revision as of 16:22, 22 March 2014 by David Stoffel (talk)

Function History

Available since v3.0


Returns the "string" name of the table associated with the linked object, character, interface, etc; the returned name, is the name of the table itself, & not the names associated with the game language(s).


Syntax:

getName()


Example:

game:getLink(VGameCurrentCharacter):getName() -- returns the table name of the currently active (playable) character


Arguments

none


Flags

none


Return

name
The "string" name of the table associated with the linked data structure object.