GetName (CMS)
From The Official Visionaire Studio: Adventure Game Engine Wiki
Revision as of 16:22, 22 March 2014 by David Stoffel (talk)
Function History
Available since v3.0
Returns the "string" name of the table associated with the linked object, character, interface, etc; the returned name, is the name of the table itself, & not the names associated with the game language(s).
Syntax:
getName()
Example:
game:getLink(VGameCurrentCharacter):getName() -- returns the table name of the currently active (playable) character
Arguments
none
Flags
none
Return
name
The "string" name of the table associated with the linked data structure object.